| Paketname | glbsp |
| Beschreibung | nodes builder for Doom-style games; has support for OpenGL |
| Archiv/Repository | Offizielles Debian Archiv squeeze (main) |
| Version | 2.24-1 |
| Sektion | utils |
| Priorität | optional |
| Installierte Größe | 16 Byte |
| Hängt ab von | libc6 (>= 2.7-1), libglbsp3 (>= 2.24) |
| Empfohlene Pakete | |
| Paketbetreuer | Darren Salt |
| Quelle | |
| Paketgröße | 9106 Byte |
| Prüfsumme MD5 | 7e68b544d653379ddf6920613f05d35e |
| Prüfsumme SHA1 | 3411228fb428126e7bf305bfcd7b41b12d54fbf0 |
| Prüfsumme SHA256 | a94a732544871a29933869772624b2a2ee04c1ba8a85e3e134df7a2d882e429d |
| Link zum Herunterladen | glbsp_2.24-1_i386.deb |
| Ausführliche Beschreibung | glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
.
There are many DOOM ports that understand the GL Nodes which glBSP creates,
including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
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