| Paketname | libglbsp-dev |
| Beschreibung | node builder library for OpenGL-based Doom-style games (headers) |
| Archiv/Repository | Offizielles Debian Archiv squeeze (main) |
| Version | 2.24-1 |
| Sektion | libdevel |
| Priorität | optional |
| Installierte Größe | 112 Byte |
| Hängt ab von | libglbsp3 (>= 2.24-1) |
| Empfohlene Pakete | |
| Paketbetreuer | Darren Salt |
| Quelle | glbsp |
| Paketgröße | 47222 Byte |
| Prüfsumme MD5 | b9a47b225f21b065ca3efefba19405ec |
| Prüfsumme SHA1 | a02f8eec69374efb5694a4877042d2c43c9f4184 |
| Prüfsumme SHA256 | a15e00fa26e5be7abec0d142c9e5988809250d8f0e80d95e60e0ab6d642b1aec |
| Link zum Herunterladen | libglbsp-dev_2.24-1_i386.deb |
| Ausführliche Beschreibung | glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
.
There are many DOOM ports that understand the GL Nodes which glBSP creates,
including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
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