| Paketname | libglbsp3 |
| Beschreibung | node builder library for OpenGL-based Doom-style games |
| Archiv/Repository | Offizielles Debian Archiv squeeze (main) |
| Version | 2.24-1 |
| Sektion | libs |
| Priorität | optional |
| Installierte Größe | 96 Byte |
| Hängt ab von | libc6 (>= 2.7-1), zlib1g (>= 1:1.1.4) |
| Empfohlene Pakete | |
| Paketbetreuer | Darren Salt |
| Quelle | glbsp |
| Paketgröße | 42646 Byte |
| Prüfsumme MD5 | 091fd1ba220966e301aaff35c76a55b3 |
| Prüfsumme SHA1 | e17445c951a38e5468145af06e7b8a745ce00db6 |
| Prüfsumme SHA256 | b96538cd908775dd7af6699dde39a4fac880f254ff16fe05a2277f59ee027a96 |
| Link zum Herunterladen | libglbsp3_2.24-1_i386.deb |
| Ausführliche Beschreibung | glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
.
There are many DOOM ports that understand the GL Nodes which glBSP creates,
including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
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