| Paketname | libglbsp3 | 
| Beschreibung | node builder library for OpenGL-based Doom-style games | 
| Archiv/Repository | Offizielles Debian Archiv squeeze (main) | 
| Version | 2.24-1 | 
| Sektion | libs | 
| Priorität | optional | 
| Installierte Größe | 96 Byte | 
| Hängt ab von | libc6 (>= 2.7-1), zlib1g (>= 1:1.1.4) | 
| Empfohlene Pakete |  | 
| Paketbetreuer | Darren Salt | 
| Quelle | glbsp | 
| Paketgröße | 42646 Byte | 
| Prüfsumme MD5 | 091fd1ba220966e301aaff35c76a55b3 | 
| Prüfsumme SHA1 | e17445c951a38e5468145af06e7b8a745ce00db6 | 
| Prüfsumme SHA256 | b96538cd908775dd7af6699dde39a4fac880f254ff16fe05a2277f59ee027a96 | 
| Link zum Herunterladen | libglbsp3_2.24-1_i386.deb | 
| Ausführliche Beschreibung | glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
.
There are many DOOM ports that understand the GL Nodes which glBSP creates,
including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. |