| Paketname | libgnelib-dev |
| Beschreibung | the Game Networking Engine (development headers) |
| Archiv/Repository | Offizielles Debian Archiv squeeze (main) |
| Version | 0.75+svn20091130-1 |
| Sektion | libdevel |
| Priorität | optional |
| Installierte Größe | 1072 Byte |
| Hängt ab von | libgnelib0 (= 0.75+svn20091130-1) |
| Empfohlene Pakete | |
| Paketbetreuer | Debian Games Team |
| Quelle | gnelib |
| Paketgröße | 244696 Byte |
| Prüfsumme MD5 | a75524e990ae1525f6c4e7a4b8c733c8 |
| Prüfsumme SHA1 | 3dda9b08d343103efe9c693b1bac7de7fb3e093e |
| Prüfsumme SHA256 | 54637ff4d3debaf0e5a49f36aa3e407d21962bcc36d07b6b6661b32af6c74ab5 |
| Link zum Herunterladen | libgnelib-dev_0.75+svn20091130-1_i386.deb |
| Ausführliche Beschreibung | GNE, or the Game Networking Engine, is a cross-platform,
multithreaded, C++ networking library with an API specifically
addressing the needs of game networking.
.
There are two parts of GNE, the first being the mid-level classes
that handle packeted, error checked, and bandwidth throttled
communication between two peers.
.
This package contains the development libraries and headers.
|