| Paketname | libgnelib0 |
| Beschreibung | the Game Networking Engine |
| Archiv/Repository | Offizielles Debian Archiv squeeze (main) |
| Version | 0.75+svn20091130-1 |
| Sektion | libs |
| Priorität | optional |
| Installierte Größe | 400 Byte |
| Hängt ab von | libc6 (>= 2.3.2), libgcc1 (>= 1:4.1.1), libhawknl, libncurses5 (>= 5.6+20071006-3), libstdc++6 (>= 4 |
| Empfohlene Pakete | |
| Paketbetreuer | Debian Games Team |
| Quelle | gnelib |
| Paketgröße | 137734 Byte |
| Prüfsumme MD5 | 86d004bc910c833adc134505630d54a3 |
| Prüfsumme SHA1 | eafa8d593b1a0dc744defac7cfbad31e44b31a97 |
| Prüfsumme SHA256 | d41a97ac943db4fdf9b90d47433e9084a6231df29dc414d85ce05491018a8168 |
| Link zum Herunterladen | libgnelib0_0.75+svn20091130-1_i386.deb |
| Ausführliche Beschreibung | GNE, or the Game Networking Engine, is a cross-platform,
multithreaded, C++ networking library with an API specifically
addressing the needs of game networking.
.
There are two parts of GNE, the first being the mid-level classes
that handle packeted, error checked, and bandwidth throttled
communication between two peers.
|