| Paketname | libclansdl-1.0 |
| Beschreibung | SDL module for ClanLib game SDK |
| Archiv/Repository | Offizielles Ubuntu Archiv lucid (universe) |
| Version | 1.0~svn3827-2 |
| Sektion | universe/libs |
| Priorität | optional |
| Installierte Größe | 252 Byte |
| Hängt ab von | libc6 (>= 2.1.3), libclanapp-1.0, libgcc1 (>= 1:4.1.1), libsdl-gfx1.2-4, libsdl1.2debian (>= 1.2.10- |
| Empfohlene Pakete | |
| Paketbetreuer | Ubuntu Developers |
| Quelle | clanlib |
| Paketgröße | 66952 Byte |
| Prüfsumme MD5 | c3c30c3bd23e4424973bce6aeeb23f98 |
| Prüfsumme SHA1 | ff4da8df390bc783bcb3bd01777233d1bfd99697 |
| Prüfsumme SHA256 | 176c582c72d05f2f8aa4b85c1f17358314f90d5981b92cd59ef825c5d44cb954 |
| Link zum Herunterladen | libclansdl-1.0_1.0~svn3827-2_i386.deb |
| Ausführliche Beschreibung | ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, great effort has been put into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains the SDL module (clanSDL).
|